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Thread Statistics | Show CCP posts - 9 post(s) |

Miranda Starborn
Beehive Technologies
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Posted - 2011.08.24 19:50:00 -
[1]
Originally by: CCP Greyscale Ok, so here's the thing about wormhole space:
I have reported this post to CCP. I lived in one for a full year and what he claims is coming from nothing less than ignorance or stupidity or evil intentions or a combination there off...
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Miranda Starborn
Beehive Technologies
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Posted - 2011.08.27 16:34:00 -
[2]
Originally by: Kharvor
The basic message I read was that there should be greater rewards for players who go out into nullsec than anywhere else in game, and that all players should want to go to nullsec... "climbing higher mountains", "wanting to be friends and wanting to fight", blah blah blah.
What if you really don't want to have anything to do with nullsec? What if you enjoy running a small corporation that thrives and functions well ...
This is the same message I read into CCP Graysales blog. Simply a lack of understanding that some player simply does not want to go to null sec because the long term investment in industry needs security and stability but this is not provided by null sec.
However, what I fail to understand is why things need to be so black and white? Why cant production be allowed in both places? Why not let the player (and the market) decide where they want to be? Why this need to force certain activities like ice mining and T2 production to null sec? Or in more general terms: what is wrong and what is it that needs to be fixed?
We can ask our self some basic question here: where can we mine today (and build T2) and where is mining (and building T2) mostly done? Looking at the answer to those question should give CCP Grayscale a hint about what it is the players base wants and not wants to do. Imo, the solution to change where industrial player wants to do stuff is NOT to restrict options but to make certain options more lucrative.
This said. I think the main reasons for CCP Grayscales suggestion is based in a lack of understanding of how the game actually work. I will not go into details but the evidence for this claim is found in the followup comments made by CCP Grayscale. From these comments it is clear to me that CCP Grayscale lacks knowledge in how the game actually works and is played. As I see it, CCP Grayscale is assuming a number of faulty premises and based on these faulty premises he deduces imaginary problem that he thinks needs to be addressed and fixed.
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Miranda Starborn
Beehive Technologies
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Posted - 2011.08.27 16:54:00 -
[3]
Originally by: CCP Greyscale Motivational * Mining should be something that you do because you know you're achieving something, not just because it makes you money - the minerals created should be contributing towards larger goals.
Says who? And who says this is not already the case?
But what the heck, let make more statements like:
"Manufacturing should be something that you do because you know you're achieving something, not just because it makes you money - the stuff created should be contributing towards larger goals."
"Mission running should be something that you do because you know you're achieving something, not just because it makes you money - stuff looted and minerals from refining should be contributing towards larger goals."
"Piracy should be something that you do because you know you're achieving something, not just because it makes you money - the stuff looted should be contributing towards larger goals."
"Gate camping should be something that you do because you know you're achieving something, not just because it makes you money - the stuff looted should be contributing towards larger goals."
etc, etc...
Are these true as well ? If not, why should it be particular true about mining?
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Miranda Starborn
Beehive Technologies
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Posted - 2011.08.27 17:20:00 -
[4]
Originally by: Bloodpetal When they're seeing those high end ores just sitting out there, they're going to want to just grab them
This is not a bout short term profits Bloodpetal, this is about long term investments...
As an example: a battle ship BPO cost aprox 1 Billion to buy and it takes about 4 month in research to get a decent ME on the BPO (ME 50). It is no unusual to have BPO's for 10ths of billion being in research in a POS. (Only running a large POS in empire to do the research cost about 200m ISK in fuel per month, i.e. aprox 2.5 billion isk a year) More expensive BPO takes even longer times. All these investment needs to be paid back at some point - else there will be no more investment possible. We talking about planning that goes over periods of a year or longer her.
To do these activities an industrial player will need to have security and stability. Now, imagine your self in this position. Would you then put these investments (planned over periods of years to be paid back) in the hands of an alliance you are not sure tomorrow can defend the system you operate in?
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Miranda Starborn
Beehive Technologies
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Posted - 2011.08.27 17:53:00 -
[5]
Originally by: Bloodpetal any miner with a left mouse button can use the directional scanner to spot probes and get to safety before they get blown up.
Afaik, scan probes does not pop up on directional scanner unless you make a "hack" to be able to display them.
Anyway, what you suggest is what is done in WH mining. There exist no local as information source who is in the system and the directional scanner is the only way for you to know if some stranger are in your system or not (unless you got the system locked down). You will have to press that scan button every 2-3 second for several hours. If you like to die then you just stop pressing that scan button for a few seconds... (I know this because I used to live permanently in a wh for well over a year.)
However, this is no longer to play a game for stress relaxation but work.
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